Locate the script file inside the "Scripts" folder will probably help if you use the search function to find c To find scripts for cards, you need to look for c.ĭon't look for the card names in the filename, or you won't find anything.Įven after you explained it I couldnt figure out what I was doing wrong, I could find the cards when searching the number from the script file on ygopro, but card after card for 5 mins I couldnt find the number from ygopro in the scripts file. Probably wasn't mentioned because searching for it should be a relatively obvious concept much like how you would search for any other file on your computer.
Not looking for an answer on how to script that specific thing, but how to search for scripts when I find a card with a related eff I'm wanting to copy or modify?
The eff I'm trying to script is "If this card is normal summoned: you can equip one category "ball" equip spell card from your deck to this card. Maybe its so easy and I'm over looking it, but the script names don't match the id of the card so idk what to open in SciTE. Ive been searching for a while for how to do this and a few places suggested to do "frankenstein scripting" but didnt say, once you find a card with a similar eff, how to find its scripts. NonTuner nil ,1 c:EnableReviveLimit.Is it possible to search this way? I'm trying to write a synchro summon condition but it's really impossible as I can see :s this language seems to be kind of limited or maybe it's due to the core. Originally Posted by: Percival18 Awesome! Originally Posted by: Tea82 Amazing tutorial for sure and i bet this tutorial help many people who interesting to make their custom cards!!
I would appreciate it if you updated this from time to time with more information as you can! Perhaps you could collaborate with someone to make it easier? Originally Posted by: Dharc This works for passive effect monsters however you may need to add on to this tutorial for monsters that "activate" or "trigger" as well as optional trigger effects.Īmazing tutorial for sure and i bet this tutorial help many people who interesting to make their custom cards!! Good luck guys and make your own custom cads!! I just can't wait to see your first released cards!! Great job. This works for passive effect monsters however you may need to add on to this tutorial for monsters that "activate" or "trigger" as well as optional trigger effects.Īwesome work I was waiting for someone to do a post like this! Hiring Developers GetMatchingGroupCount c Go here to vote for the next cards in Jackpro 1. This also works with cards that share names with other cards in their effects.
So the original card will say 0, then the alternate artworks will have different ids but then you change the alias to the id of the card you want it to copy and BAM they have the same name. That's because all of alternate artworks in their alias spot say "" instead of 0 because that is the Id number they share to be the same card. If you have a card like Blue-Eyes White Dragon, which has like 5 different card arts, notice they have the same Id Number in the deck constructor, but not in the cdb. Video tutorial added for adding cards to Ygopro: Video tutorial added for scripting cards in Ygopro Part 1! Open the cards.
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